In the past, when using multiple types of mapped images, all mappings used the same UV coordinates. And, the Phong shader also has three types texture, alpha (transparent), and bump. The glTF shader supports a large number of mappings, including textures normals, occlusion, emission, transmission and so on. If you cannot migrate immediately, please continue to use the final supported version Ver4.8.4b. Since Windows 8.1 is no longer supported by Microsoft, we recommend that you migrate to Windows 10 or later. Windows 8.1 is no longer supported in this version. Please see the Release note for other detailed changes. Support for displaying shader-specific mapping images such as glTF when editing paint panels and UVs.3-axis trackball viewpoint rotation operation.Ability to separate material regions (EX only).Support for up to 4 multiple UV channels (EX only).The main changes in this release are as follows: New features for Metasequoia 4.5(Ver4.5.Metasequoia 4 (Ver4.8.5) (22nd Mar, 2023) Bone command tutorial - Exporting and importing anchors in If you want to placce anchors strictly, export anchors to normal objects and edit. New features for Metasequoia 4.5 (Ver4.5.6) New feature, Anchor is added in Bone for adjusting weight of bones. Supporting RenderMan command - Denoise option In Metasequoia 4 (Ver.4.5.7), Denoise option of RenderMan is set from Metasequoia command. New features for Metasequoia 4.6 (Ver4.6.0) Normal Editor has been added, and Voxeloid ,UV Edit have been improved. (5) Expression by Mapping and Paint command.(4) Usage of Mirroring object and Edit options.(2) Useful tips of Handle operation, and local coordinate.(1) How to check objects and materials, to snap faces.Introduction of Metasequoia 4's useful features It explains the Metasequoia 4 installation and how to learn operation. How to install and operate the Metasequoia 4 Please read this page first.
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